CrownCards · Pokémon
Pokémon Starter Pack
The app's own published payout odds for this pack, band by band. A pull is worth at least the $1 you paid 40% of the time on the Normal style.
- Pack price
- $1
- Min value
- $0.10
- Max pull
- $20
- Break even
- 40%
Published payout odds
CrownCards publishes odds by value band, not per card — and they change with the volatility you pick.
The default distribution. Most weight in the middle bands.
| Pull value | Chance | Share |
|---|---|---|
| $0.10 – $1 | 60% | |
| $1 – $2beats price | 29.6% | |
| $2 – $3beats price | 7.9% | |
| $3 – $4beats price | 1.9% | |
| $4 – $20beats price | 0.6% | |
| Total | 100% |
- Chance of at least breaking even
- 40%
- Odds of landing in a band whose floor is at or above the $1 pack price.
- Expected value
- $0.60– $1.63
- Low assumes every pull lands at its band floor; high assumes the ceiling.
- House edge (worst case)
- 40%
- From the low EV bound — the figure we consider defensible.
Why there's no single EV number: the top band runs from $4 all the way to $20. A midpoint across a band that wide would dominate the whole calculation and imply a return above 100%, so we publish the range and lean on the floor instead.
Shifts weight out of the middle bands into Uncommon and Grail — a wider swing both ways.
| Pull value | Chance | Share |
|---|---|---|
| $0.10 – $1 | 80% | |
| $1 – $2beats price | 7.7% | |
| $2 – $3beats price | 5.2% | |
| $3 – $4beats price | 3.1% | |
| $4 – $20beats price | 4% | |
| Total | 100% |
- Chance of at least breaking even
- 20%
- Odds of landing in a band whose floor is at or above the $1 pack price.
- Expected value
- $0.51– $2.03
- Low assumes every pull lands at its band floor; high assumes the ceiling.
- House edge (worst case)
- 49%
- From the low EV bound — the figure we consider defensible.
Why there's no single EV number: the top band runs from $4 all the way to $20. A midpoint across a band that wide would dominate the whole calculation and imply a return above 100%, so we publish the range and lean on the floor instead.
Collapses to two outcomes: the floor band or Grail. Every pack offering it is exactly 90/10.
| Pull value | Chance | Share |
|---|---|---|
| $0.10 – $1 | 90% | |
| $5 – $20beats price | 10% | |
| Total | 100% |
- Chance of at least breaking even
- 10%
- Odds of landing in a band whose floor is at or above the $1 pack price.
- Expected value
- $0.59– $2.90
- Low assumes every pull lands at its band floor; high assumes the ceiling.
- House edge (worst case)
- 41%
- From the low EV bound — the figure we consider defensible.
Also a two-outcome barbell, with a larger Grail share than Max but a lower Grail floor.
| Pull value | Chance | Share |
|---|---|---|
| $0.10 – $1 | 87.82% | |
| $4 – $20beats price | 12.18% | |
| Total | 100% |
- Chance of at least breaking even
- 12.2%
- Odds of landing in a band whose floor is at or above the $1 pack price.
- Expected value
- $0.58– $3.31
- Low assumes every pull lands at its band floor; high assumes the ceiling.
- House edge (worst case)
- 42%
- From the low EV bound — the figure we consider defensible.
Why there's no single EV number: the top band runs from $4 all the way to $20. A midpoint across a band that wide would dominate the whole calculation and imply a return above 100%, so we publish the range and lean on the floor instead.
Odds transcribed from CrownCards's in-app “Estimated Odds & Values” screens, captured 2026-09-15. The app states odds are “calculated in real time at the time of purchase and subject to change”.
Cards from this pack
We have this pack's odds straight from the app, but we haven't finished cataloguing the individual cards it features yet. Those go up as we capture them — each with its grade, certification number and the value band it falls into.
Captured 2026-09-15. Any values shown are the app's own live fair-market-value figures at that moment and drift over time.