Comparison

Card rips vs casino games

Card-rip apps are not gambling — you always receive a real, gradeable asset, and the good ones will buy it back. But some of them publish enough to compute an expected return, and once you can do that the comparison to a casino floor is arithmetic rather than rhetoric.

Courtyard's own stated average item value, across 28 packs

95.22% of the pack price

Not our estimate. This is the figure Courtyard prints on its own pack screens, averaged across every pack we captured. In casino terms that is a return to player of 95.22% — worse than a single-zero roulette wheel, better than a double-zero one, and better than a typical slot machine.

Where that sits: the house's cut

Casino figures below are published reference values, not our measurements. The two roulette lines are exact — they are properties of the wheel, not a policy. Only the highlighted lines are computed from captured data, and the two of them are not the same kind of number. Courtyard's is an average, taken from its own stated average item value. CrownCards' is a floor: its screens give bands rather than an average, so every band is taken at its minimum. Its real return is somewhere above where it is plotted, and its screens do not say how far — which is why it appears to sit worse than a slot machine and may well not.

  1. Blackjack, optimal play

    Requires perfect strategy; worse in practice.

    0.50%99.50% back

  2. Baccarat, banker bet

    After the 5% commission on a win.

    1.10%98.90% back

  3. Craps, pass line

    The best of the common craps bets.

    1.40%98.60% back

  4. Roulette, single zero exact

    36/37 exactly — a property of the wheel.

    2.70%97.30% back

  5. Courtyard's own stated average our data

    The mean of 28 packs' own stated average item value, as a share of price.

    4.78%95.22% back

  6. Roulette, double zero exact

    36/38 exactly — the American wheel.

    5.26%94.74% back

  7. Slot machines

    Typically 88–96%, varying by machine and jurisdiction.

    8%92% back

  8. CrownCards — floor, not average our data

    Every band taken at its minimum and weighted by its published probability, across 30 packs on the default setting. A real pull lands somewhere above this, so the true return is better than plotted — by how much, its screens do not say.

    23.55%76.45% back

  9. Keno

    Among the worst house edges on a casino floor.

    25%75% back

  10. State lottery

    Roughly half of ticket sales are returned as prizes.

    50%50% back

House edge, on a logarithmic axis from 0.4% to 60% — the scale is compressed at the right-hand end, and the ticks show by how much. Log rather than linear because a linear axis puts six of these nine inside 8% of the width. Each row also prints the return, so no number is left to the axis alone.

Three reasons the analogy flatters the apps

That 95% is card value, not cash

A roulette wheel returns money. A pack returns a slab whose stated value you can only realise by selling it — back to the app at a rate most of them never publish, or on a marketplace with fees, shipping and time. The cash return is necessarily lower than the stated 95%.

The average hides the shape

A 95% average is compatible with almost any distribution. The published bands say the most likely single outcome on Pokémon Ultra Pack is $250–$400 at 75%, against a $500 price. Most pulls lose; a few rare ones carry the mean.

You cannot re-bet a card

Casino RTP assumes you recycle winnings, so a 97% game grinds a bankroll down slowly. A pack hands you an object. That is worse for compounding and better for keeping — which is the honest case for rips, and it is not a returns argument at all.

Where rips are plainly worse: your chance of breaking even

RTP is only half the picture. The other half is how often you finish at or above what you paid — and here the gap is not close. An even-money roulette bet pays out 48.6% of the time on a single-zero wheel. These are the published break-even chances from the apps' own odds tables.

Chance of finishing at or above the pack price, by app, against a roulette baseline
App Packs At or above cost
CrownCards 30 40%–50.4%
Triumph 24 40%–50.1%
Fanatics Collect 15 11.3%–30%
Courtyard 28 4.5%–28.9%
Roulette, single zero — even-money bet 48.6%

Read that carefully in both directions. One app's published odds give you a roughly even-money shot; another's give you a 71.1% to 95.5% chance of finishing below the price. Neither is hidden. Both apps are telling you, on the pack screen, before you spend.

The stated averages, pack by pack

Every pack we hold a stated average for. The flatness is the point: 28 packs across a 200× price range, and the ratio barely moves. That is a design parameter, not a measurement.

Swipe the table

Every pack with a stated average, its price, and the average as a percentage of it
Pack Sport Price Stated average % of price
Baseball Starter Pack Baseball $25 $23.75 95%
Basketball Starter Pack Basketball $25 $23.75 95%
Pokémon Starter Pack Pokémon $25 $23.75 95%
Baseball Pro Pack Baseball $50 $47.50 95%
Basketball Pro Pack Basketball $50 $47.50 95%
Pokémon Pro Pack Pokémon $50 $47.50 95%
Baseball Master Pack Baseball $100 $95 95%
Basketball Master Pack Basketball $100 $95 95%
Pokémon Master Pack Pokémon $100 $95 95%
SLAM Pack Basketball $120 $114 95%
Pokémon Ultra (Spicy) Pokémon $249 $236.55 95%
Baseball Ultra Pack Baseball $250 $237.50 95%
Basketball Ultra Pack Basketball $250 $237.50 95%
Pokémon Ultra Pack Pokémon $250 $237.50 95%
Pokémon Platinum (Spicy) Pokémon $499 $474.05 95%
Baseball Platinum Pack Baseball $500 $475 95%
Basketball Platinum Pack Basketball $500 $475 95%
Pokémon Platinum Pack Pokémon $500 $475 95%
Pokémon Diamond (Spicy) Pokémon $999 $949.05 95%
Baseball Diamond Pack Baseball $1,000 $950 95%
Basketball Diamond Pack Basketball $1,000 $950 95%
Pokémon Diamond Pack Pokémon $1,000 $950 95%
Pokémon Legend (Spicy) Pokémon $2,499 $2,400 96.04%
Baseball Legend Pack Baseball $2,500 $2,400 96%
Basketball Legend Pack Basketball $2,500 $2,400 96%
Pokémon Legend Pack Pokémon $2,500 $2,400 96%
Baseball Mythic Pack Baseball $5,000 $4,800 96%
Basketball Mythic Pack Basketball $5,000 $4,800 96%

What this page is and is not

The rip figures are computed from odds tables and stated averages we captured from inside the apps, and every pack links its own screenshot. The casino figures are published reference values included for scale — we did not measure a casino. The comparison is offered because these apps disclose enough to make it possible, which is to their credit; the apps that publish nothing cannot appear here at all.

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