Updated October 29, 2026 Reviewed by Roman K.
Triumph sealed foil rip pack Tap to rip
Rank #1 overall

Rips by Triumph

Category leader — transparent odds, instant buy-back, real graded cards, strong app.

Min buy
$1
Max pull
$95,502
Buy-back
100% FMV · no fee
Platforms
iOSAndroid
Pays vs market
102%
Fairness
10/10
Pack range
$1–$2,500
Break even
50%
Categories
3
Cards catalogued
457
App Store
4.7(246,485)

Buy-back measured on 9 sold comps across 1 of 2 scored sports, scored on generosity and consistency. Break-even is the Normal style, and rounds to 50% on 22 of the 24 packs. Each of the 457 catalogued cards carries its own certificate number.

How we rate

Real pulls, real certificates

What Triumph actually puts in its packs

8 cards we photographed inside the app, one from each rung of the price ladder. Rip a pack to see the slab and what Triumph valued it at.

Open Triumph ↗

We may earn a commission if you sign up through this link. It never changes what we publish — the odds, values and buyback figures on this page are transcribed from the app either way.

People ripping Triumph on YouTube

Not our videos and not endorsements. They show what a rip session actually looks like, which no amount of odds tables will. Found Nov 2026.

Basketball · 9 cards measured

Does Triumph pay what the card is worth? Basketball

We took 12 cards Triumph had valued in-app, then looked up what that exact card — same set, number, grader and grade — actually sells for. The gap between the two is what you give up when you take the buyback instead of selling it yourself.

Triumph publishes its buyback as 100% FMV · no fee, and as far as we can tell it honours that — it pays the full figure it shows you, in cash rather than platform credit. What a headline like that cannot tell you is how that figure gets set in the first place, which is the only thing measured below.

Pays about 102% of market value, median of 9 cards 0%market at 100%
Fairness score 10/10 generosity and consistency, minus low-balls
Range across the sample 100.3% – 107.9% captured 2026-09-04
Every card in the sample, by what Triumph paid as a share of market
0%25%50%75%100%

at or near market (≥90%) under market (70–89%) well under (<70%) middle half of the sample

Swipe the table

Triumph in-app valuation versus matched market comps, per card
Card Triumph pays Market Share
Michael Jordan 1986 Fleer · #57 · EN · PSA 8 · cert 30145484 ✓ valuation re-confirmed in-app $18,194.76 $16,862.50 2026-09-03 · 105 sales 107.9%
Shaquille O'Neal 1992 Stadium Club — Beam Team · #21 · EN · PSA 10 · cert 43562801 ✓ valuation re-confirmed in-app $15,903.84 $15,000 2026-08-30 · 6 sales 106%
Michael Jordan 1988 Fleer — All-Star · #120 · EN · PSA 9 · cert 25424695 ✓ valuation re-confirmed in-app $1,962.48 $1,912 2026-09-02 · 118 sales 102.6%
Michael Jordan 1986 Fleer · #57 · EN · PSA 9 · cert 02076868 ✓ valuation re-confirmed in-app $47,940 $47,000 2026-08-31 · 39 sales 102%
LeBron James 2003 Topps Chrome — Refractor · #111 · EN · PSA 8 · cert 129328603 ✓ valuation re-confirmed in-app $18,360 $18,000 2026-08-23 · 5 sales 102%
LeBron James 2003 Topps · #221 · EN · PSA 10 · cert 11668153 ✓ valuation re-confirmed in-app $8,160 $7,999.99 2026-09-02 · 82 sales 102%
Dominique Wilkins 1986 Fleer Sticker · #11 · EN · PSA 9 · cert 25705308 ✓ valuation re-confirmed in-app $949.84 $931.22 2026-08-31 · 16 sales 102%
Isiah Thomas 1986 Fleer · #109 · EN · PSA 9 · cert 90473098 ✓ valuation re-confirmed in-app $484.50 $475 2026-09-01 · 23 sales 102%
Kobe Bryant 1996 Topps · #138 · EN · PSA 10 · cert 92374188 ✓ valuation re-confirmed in-app $3,060 $3,050 2026-09-02 · 98 sales 100.3%

Excluded from the maths

3 of 12 cards

Each of these is a card Triumph valued, where the comp we found was not the same card on all five axes. They are listed rather than quietly dropped, with the reason, so a same-numbered card from a different set cannot become a data point.

Cards excluded from the Triumph fairness calculation, with the reason for each
Card Triumph valued it at Why it is excluded
Michael Jordan 1997 Metal Universe · #23 · EN · PSA 10 · cert 50271313 ✓ valuation re-confirmed in-app $31,824 in-app

the page consulted was 1997 Metal Universe CHAMPIONSHIP, a different set. Our slab reads '1997 METAL UNIVERSE / MICHAEL JORDAN' with no third line, confirmed by re-reading the capture, so it is the base set. Needs the base Metal Universe #23 PSA 10 page.

Shaquille O'Neal 1992 Stadium Club — Beam Team · #21 · EN · PSA 9 · cert 73524667 ✓ valuation re-confirmed in-app $2,815.20 in-app

the page consulted was the Beam Team MEMBERS ONLY parallel (pop 290, avg $3,360.29). Our slab reads 'BEAM TEAM' with no Members Only line. Needs the standard Beam Team PSA 9.

LeBron James 2004 Topps Chrome · #23 · EN · PSA 10 · cert 47142242 ✓ valuation re-confirmed in-app $1,810.50 in-app

the page consulted was the REFRACTOR parallel (pop 71, last sold $10,500). Our slab reads '2004 TOPPS CHROME / #23' with no parallel line, so it is base. Needs the base Chrome #23 PSA 10.

Triumph's basketball valuations track the market almost exactly: a median of 102.0% of the last recorded sale, across nine cards spanning $484 to $47,940 and grades PSA 8 to 10. The dispersion is the striking part — a standard deviation of 2.25 points against last sold, versus 11.44 against Card Ladder's trailing average, which is what identifies last sale as the reference the app is actually using.

How we measure this

The app's side of every pair comes from our own in-app screenshots of Triumph's stated value for a card we could see. The market side is a comp we matched by hand.

A pair only counts if the comp is the same card on all five axes: language and set, card number, grader, grade, and graded-versus-raw. Raw cards are compared only to ungraded near-mint sales, never to slabs. When we can't find that exact match the pair stays in the table but is excluded from every number, with the reason shown — that's why a same-numbered card from a different deck doesn't quietly become a data point.

Benchmark: Card Ladder last-sold price. Completed sales, not asking prices. Card Ladder's last recorded sale for the exact card, parallel and grade, with the sale date and the number of recorded sales carried alongside each pair. This is a proper sold benchmark, unlike the Pokémon sample's highest-active-listing placeholder.

Score: 0.6 × generosity (median 102% → 10/10) + 0.4 × consistency (middle-half spread of 0.6 points → 9.88/10) − 1 per card paid under 50% of market (0) = 10/10. A card can pay over 100% and we keep that as measured; only the score input is capped at 10.

Sample of 9 matched cards captured 2026-09-04 (owner (in-app screenshots) + Card Ladder sold data; every app-side figure cited to its capture). Card values move constantly; this is a sampled estimate of how an algorithm behaves, not a promise about any single card.

Pokémon · 8 cards measured

Does Triumph pay what the card is worth? Pokémon

We took 10 cards Triumph had valued in-app, then looked up what that exact card — same set, number, grader and grade — actually sells for. The gap between the two is what you give up when you take the buyback instead of selling it yourself.

Pays about 92% of market value, median of 8 cards 0%market at 100%
Fairness score 6.7/10 generosity and consistency, minus low-balls
Range across the sample 39.3% – 103.5% captured 2026-09-03

These numbers are a floor, not a verdict. The market side of this sample uses the highest active asking price we could match, which flatters the seller and understates Triumph. The benchmark we consider correct is the median of matched sold comps — as we capture sold data these percentages should rise, and the fairness score with them.

Every card in the sample, by what Triumph paid as a share of market
0%25%50%75%100%

at or near market (≥90%) under market (70–89%) well under (<70%) middle half of the sample

Swipe the table

Triumph in-app valuation versus matched market comps, per card
Card Triumph pays Market Share
Munna Black Bolt · #116/086 · EN · Raw ✓ valuation re-confirmed in-app $20 $19.33 103.5%
Pikachu (Munch / Scream) SM Promo · #288/SM-P · JP · PSA 10 · cert 119956544 ✓ valuation re-confirmed in-app $17,472 $17,500 99.8%
Deoxys Holo Legendary Present Campaign Promo · #076/L-P · JP · PSA 10 · cert 135742936 ✓ valuation re-confirmed in-app $19,344 $19,995.99 96.7%
Pyroar Paldea Evolved · #200/193 · EN · Raw ✓ valuation re-confirmed in-app $20 $21.48 93.1%
Team Rocket's Wobbuffet SVP Promo (Destined Rivals) · #203 · EN · PSA 10 · cert 141567980 ✓ valuation re-confirmed in-app $200 $220 90.9%
Charizard VMAX (Full Art) Darkness Ablaze · #020/189 · EN · PSA 9 · cert 141081217 ✓ valuation re-confirmed in-app $50 $65.02 76.9%
Eevee ex SV8a (Terastal Festival) · #126/187 · JP · PSA 10 · cert 103157112 ✓ valuation re-confirmed in-app $49.99 $79.99 62.5%
Guzma & Hala (Full Art) Cosmic Eclipse · #229/236 · EN · PSA 10 · cert 94194142 ✓ valuation re-confirmed in-app $198.64 $505.88 39.3%

Excluded from the maths

2 of 10 cards

Each of these is a card Triumph valued, where the comp we found was not the same card on all five axes. They are listed rather than quietly dropped, with the reason, so a same-numbered card from a different set cannot become a data point.

Cards excluded from the Triumph fairness calculation, with the reason for each
Card Triumph valued it at Why it is excluded
Scizor Holo Steelix Constructed Deck 1st Ed · #008/019 · JP · PSA 10 · cert 75464729 ✓ valuation re-confirmed in-app $8,480 in-app

eBay result was Houndoom 008/019 from the TYRANITAR deck — different card; needs true Scizor/Steelix-deck 008/019 PSA 10 comp

$8,480.00 confirmed on the Amethyst pack capture (PSA cert 75464729). Its PSA label reads 2010 P.M. JPN. STEELIX / CNSTRCTD.STD.DK-1ST ED., which confirms the Tyranitar-deck comp was a different card. Stays excluded.

Mewtwo EX (Secret Full Art) XY BREAKthrough · #164/162 · EN · PSA 10 · cert 79377802 ✓ valuation re-confirmed in-app $9,792 in-app

no matching psa10 comp (only PSA 8 at $330 and different card #159 M Mewtwo at $2,700-3,100)

$9,792.00 confirmed on the Amethyst pack capture (PSA cert 79377802) — not a capture error or data glitch. Still excluded for want of a PSA 10 comp; the open question is whether Triumph is OVER-valuing this card.

Generous on cheap/common cards and the top Japanese grails; inconsistent and stingy on mid-value cards (Charizard 77%, Eevee 63%, Guzma & Hala 39%). Variance is the story.

How we measure this

The app's side of every pair comes from our own in-app screenshots of Triumph's stated value for a card we could see. The market side is a comp we matched by hand.

A pair only counts if the comp is the same card on all five axes: language and set, card number, grader, grade, and graded-versus-raw. Raw cards are compared only to ungraded near-mint sales, never to slabs. When we can't find that exact match the pair stays in the table but is excluded from every number, with the reason shown — that's why a same-numbered card from a different deck doesn't quietly become a data point.

Benchmark: eBay matched listings. PESSIMISTIC SAMPLE: current values use the HIGHEST matched ACTIVE listing. Official method should use SOLD-median matched comps (see handover §Methodology) — that will raise these ratios. Treat current numbers as a floor.

Score: 0.6 × generosity (median 92% → 9.2/10) + 0.4 × consistency (middle-half spread of 22.9 points → 5.42/10) − 1 per card paid under 50% of market (1) = 6.7/10. A card can pay over 100% and we keep that as measured; only the score input is capped at 10.

Sample of 8 matched cards captured 2026-09-03 (owner (in-app screenshots) + eBay comps; all 10 app-side figures independently re-confirmed against our Pokémon pack captures — graded cards matched on PSA certificate number, raw cards on set and card number). Card values move constantly; this is a sampled estimate of how an algorithm behaves, not a promise about any single card.

What Triumph covers

3 categories captured. Pack prices and ceilings are the app's own figures.

Compare every Triumph pack

All 24 packs side by side. Break even is the share of the app's published odds landing at or above the pack price — the figure that answers how often a rip doesn't lose money. Ceiling is the top pull as a multiple of the price.

Swipe the table

Triumph packs compared by price, value range and break-even chance
PackPriceValue floorMax pullCeilingBreak evenNormalBreak evenHighCards
Pokémon Diamond PackPokémon$2,500$850$95,50238x40%20%22
Pokémon Ruby PackPokémon$1,000$300$20,00020x49.9%20%20
Pokémon Amethyst PackPokémon$500$150$10,00020x50%20%20
Pokémon Sapphire PackPokémon$250$75$5,00020x49.9%20.1%20
Pokémon Gold PackPokémon$100$30$2,00020x50.1%20%20
Pokémon Silver PackPokémon$50$15$1,00020x50%20.1%20
Pokémon Bronze PackPokémon$25$8$50020x50%20.1%20
Pokémon Signature PackPokémon$10$3$20020x50%20%20
Pokémon Basic PackPokémon$5$1$10020x50%20%20
Pokémon Select PackPokémon$2.50$0.50$5020x50%20%20
Pokémon Starter PackPokémon$1$0.10$2020x40%20%20
Basketball Diamond PackBasketball$2,500$850$47,94019x50%—20
Basketball Ruby PackBasketball$1,000$300$20,00020x50.1%19.9%20
Basketball Amethyst PackBasketball$500$150$10,00020x50%20%20
Basketball Sapphire PackBasketball$250$75$5,00020x50%20.1%20
Basketball Gold PackBasketball$100$30$2,00020x50.1%20%20
Basketball Silver PackBasketball$50$15$1,00020x49.9%20%20
Basketball Bronze PackBasketball$25$8$50020x50%19.9%20
Baseball Ruby PackBaseball$1,000$300$9,70310x49.9%20.1%20
Baseball Amethyst PackBaseball$500$150$8,63517x50%20%20
Baseball Sapphire PackBaseball$250$75$4,52018x50%20%20
Baseball Gold PackBaseball$100$30$1,98020x50.1%19.9%20
Baseball Silver PackBaseball$50$15$99520x50%19.9%20
Baseball Bronze PackBaseball$25$8$50020x50%20%20

A dash under High means the app offers no High style for that pack. Odds are the app's own stated figures at capture time. Each pack name links to that pack's own page and the cards we have photographed inside it.

Our verdict on Rips by Triumph

Rips by Triumph is the app we point most people to first. It does the three things that matter in a card-rip app better than anyone else right now: it tells you the odds before you spend, it lets you cash a pull straight back out at fair value, and it delivers a real graded slab you can actually hold. That combination is why it sits at the top of our best card-rip apps ranking with a 9.1/10.

Triumph is built by Triumph Arcade and launched across iOS and Android. The app leans into the live “breaking” feel — packs rip open with a foil-tear animation and the graded card is revealed instantly — but underneath the theatre is a genuinely fair economy.

Is Rips by Triumph legit?

Yes. Rips by Triumph is operated by Triumph Labs, Inc., it checks a government ID before it will let you withdraw, and it pays buy-backs in cash at fair market value rather than site credit.

  • Who runs it. Triumph Labs, Inc., trading as Triumph Arcade. Its own legal and compliance page describes a multi-entity, multi-jurisdiction company with a California base and a separate entity for Europe.
  • What it calls itself. Collectibles and skill-based gaming, not gambling — the position it takes on that same legal page.
  • ID checks and eligibility. 18+, with a government-ID check and a liveness selfie handled by Footprint before your first withdrawal. US only, and not Nevada. More friction than a casual coin app, which is exactly what you want from a platform moving real money and real graded assets.
  • Reputation. 4.7 stars from roughly 185,000 ratings on the App Store, and 4.6 from roughly 45,000 on Google Play. It has no Trustpilot profile.
  • Where the marketing and the contract differ. The 100% buy-back is a seven-day window, not a standing offer — after it closes the rate drops. That is the one clause to read before you treat the headline as a floor.

The odds themselves are covered in pack tiers, odds and value, and the buy-back maths in payments, buy-back and withdrawals.

How ripping works on Triumph

You pick a pack tier, tap to rip, and the app reveals a graded card that lands in your in-app vault. From there you have three choices: ship it to your door, keep it vaulted, or sell it back. The whole loop is designed to take seconds, and every rip is a real, gradeable physical asset held by Triumph — not a digital-only token.

Entry packs start at just $1, the lowest minimum in the category, which makes Triumph the easiest place to try a rip without a real budget commitment.

Pack tiers, odds and value

The stand-out here is odds transparency. Triumph publishes per-tier pull odds, so before you buy a pack you can see the realistic chance of hitting a chase card. Top pulls climb to five figures on premium tiers, but the expected value on entry packs is honest for the price.

Because the odds are visible, Triumph avoids the biggest trust problem in this category: not knowing what you’re actually buying.

Payments, buy-back and withdrawals

This is where Triumph pulls clear of the field. Any pull can be sold back to Triumph at 100% fair market value within 7 days — a genuine instant buy-back, not a lowball offer. After the window, buy-back reverts to a lower percentage, so time-sensitive flippers should act inside the week.

Deposits and payouts run through Visa/Mastercard, Apple Pay, PayPal, Venmo and ACH. Withdrawals start at a $5 minimum and are capped at $5,000 per day.

Who Triumph is best for

  • Beginners who want the cheapest, lowest-risk way to try a rip.
  • Value hunters who care about published odds and fair buy-back.
  • Pokémon and sports collectors who want real graded slabs, not digital-only cards.

If you only try one card-rip app, make it this one — then use our comparisons to see where rivals like Courtyard, Arena Club and Fanatics Collect fit around it.

Pros

  • Lowest entry in the category — packs start at $1
  • Published, per-tier pull odds you can check before you buy
  • Instant 100% fair-market-value buy-back for 7 days
  • Real, professionally graded slabs shipped free over a threshold
  • Polished iOS and Android apps with fast, live rip reveals

Cons

  • High-tier packs climb quickly (up to premium price points)
  • Buy-back reverts to a lower percentage after the 7-day window
  • Full KYC (ID + liveness selfie) required before withdrawals

Triumph — FAQ

Is Rips by Triumph legit?

Yes. Rips by Triumph is operated by Triumph Labs, Inc., publishes per-tier pull odds, and verifies a government ID plus a liveness selfie before any withdrawal. Packs hold real graded slabs and the buy-back pays cash, not site credit.

Is Rips by Triumph a scam?

No. It publishes per-tier odds before you buy, which is the opposite of how a scam operates. The clause to read is the buy-back: 100% of fair market value holds for seven days only, and the rate drops once that window closes.

Who owns Rips by Triumph?

Triumph Labs, Inc., trading as Triumph Arcade. Its legal page describes a multi-entity, multi-jurisdiction company with a California base and a separate European entity.

How much does it cost to start on Triumph?

Entry packs start at $1, which is the lowest minimum buy of any app in our ranking. Higher tiers scale up to premium packs with much larger top pulls.

Can you get real money out of Triumph?

Yes. You can sell any pull back to Triumph at 100% fair market value within 7 days, then withdraw from a $5 minimum via PayPal, Venmo, ACH or card. Withdrawals are capped at $5,000/day.

Triumph vs Courtyard — which is better?

Triumph edges ahead on odds transparency, entry price and buy-back terms, while Courtyard is strong for sports drafts. See our full Triumph vs Courtyard comparison.